Here for your consideration is the journal of Emmers Nahr, a potter by trade and a refugee from the tyranny of a remorseless Enemy. His is a story of an epic voyage, one that takes him from a world of violence and death into another of magic and uncertainty, where the earth itself can come to life, and the power to move the heavens can rest in the palm of your hand. I hope you enjoy the journey.
17 March 2007
Day Seventy-two
Repairs to the Fleet have been completed and there is no sign of the Kalborea. After two days we can only assume that the ship was lost alongside its sister-ships in the violence of the storm. It grieves me to think that Captain Lovar and his crew have been taken by the sea but there is little that can be done about it. At midday flags were raised and in the growing breath of an easterly wind we have returned to the prosecution of our great adventure. It is noteworthy to record that no longer do we view ourselves as refugees. We may have begun this journey in flight, fleeing the suffocation of the Enemy, but with the new maps made by the Maturi Hedj, and the skilled cartography of Fanet Ari, our path into the west is now clear to all. The Fleet still suffers from the effects of the last storm however. Many ships have been badly damaged, the Dromannion itself losing a mast and suffering a splintering of its starboard hull. Such damage has been repaired but we can now sail only as fast as the slowest amongst us and many ships have been reduced to a crawl, having lost sail and steering to the power of the Tempest. We have been assured that all damage can be repaired, it will however, require a quiet harbour and a new supply of long timbers. It is hoped that both can be found upon landfall with the islands of Laerion. Maps of the voyage The Chronicles of Arborell A Glossary of Terms
With little wind to speak of the Dromannion has become busy with repairs. We cannot replace the foremast and the Captain has ordered instead that the decks be cleared and all other repairs be made before we continue on our way. There is still no sign of the Kalborea, and with a slight hope that the scout might find its way back to Fleet it has been decided that we will remain at anchor for the next two days. There is much work to be done. In the early hours of the afternoon a cry went up from the watch. Something had been sighted to the south. I was on the wheeldeck at the time with the Healer Faren when all eyes turned to see what had caused the outcry. To my surprise the sky to the south was filled with the dark forms of dozens of winged creatures. My blood ran cold when I realised they were the reptilian beasts of the Enemy. In an instant the ship came to life. Captain Duschet shouted orders to his officers and once again the bolt-crews took their positions. Everybody who was not needed on deck was ordered below and with the ship bristling with weaponry we waited for the attack that I was sure would follow. It was then that the Maturi Hedj shouted to the bolt-crews to hold their fire. He had been on the foredeck and was desperately forcing his way past the piles of wreckage that still littered the decks as the crews readied their weapons. As he made his way to the wheeldeck there was such a look of concern on his face that Captain Duschet repeated the Maturi's order, standing down his crews and waited for the dwarvendim to reach his position. By the time he had folded his arms Paderian Hedj stood before him. The Maturi pointed to the south and gave explanation for his outburst. The creatures were Kreel, beasts well known to the dwarvendim and not dangerous unless attacked. Those that we had confronted previously were under the dominion of the Enemy, and it was the dwarvendim's belief that that control ceased as soon as they left sight of land. In a loud voice he explained that it was the time of their seasonal migrations and we would be safe as long as we did not antagonise them. It took some convincing but Duschet relented and confirmed the orders to restrain his bolt-crews. Quickly flags were raised and the message was sent to the rest of the Fleet. No ship fired upon the Kreel, and instead we watched as the huge creatures swung westwards and disappeared into the western horizon. When they had gone the bolt-crews were stood down, but extra lookouts were placed upon the two remaining masts. After this had been done the Captain turned backed to the Maturi and asked how he knew of the Kreel, and for that matter where they had gained their knowledge of the way ahead. There was no anger in his questions, they were given up as simple requests and the Maturi Hedj responded with a nod of his head. Their knowledge, he answered openly, was gained from the journeys of a legendary dwarvendim explorer known to his people as Caren'thal the Younger. Long before their subjugation by the Haarn the dwarvendim were a seafaring people who colonised the far southern regions of the old world. The Grey Sea was their second home and many expeditions were sent out into the unknown waters of the west to explore what might lay beyond the horizon. Most came back without success but the first voyage of Caren'thal took his ship, the Longreach, straight to the lands of the New World. It was a journey that took years to complete, but he was on a voyage of exploration and did not return until he had mapped most of the coastline of the lands he had found. To this the Maturi gave pause. Most of these maps had been lost in the wars that had led to their enslavement. One map however had been kept by the elders of his people, and that map clearly defined the path to the New World. Paderian Hedj had kept custody of that map until the destruction of the dwarvendim fleet at the hands of the Behemoth. Now there was only one repository of its ancient knowledge and that was the memories of the Maturi himself. Of their understanding of the Kreel, that was hard won by experience and the events of their flight from the coasts of the Haarn. He then restated his firm belief that the Kreel would only attack if provoked. Captain Duschet took in all that the Maturi said and then made one small request. If the knowledge of their journey was only to be found in the memories of one man then it needed to be reproduced. He motioned to his second officer and sent him on his way. There was one aboard the Dromannion well-known for his mapmaking abilities, and with the Maturi's help the Captain asked that a map of their path ahead be made, the purpose to then have it copied for every other ship in the Fleet. Paderian Hedj bowed slightly and agreed. Such a map would be made. With the Kreel gone and a clear idea now in the minds of all who might have doubted as to how the dwarvendim are so certain of their path to a New World, we have returned to our duties. The remainder of my day has been spent in the company of Faren and Stump. Together we have quantified what remains of our herbs and other remedies. It is not a job that I particularly like but we all must take turns doing so. By our reckoning we are still well-stocked but we have no idea how long our voyage will continue. If the opportunity arises it will be prudent to replenish our stores. Maps of the voyage The Chronicles of Arborell A Glossary of Terms